With Obliviscence finally out, I’ve turned my mind to detailing more of the setting for The Forgotten. And as I’ve been thinking about it more, I’m beginning to come to the conclusion that I need to change it up a bit.
The setting as presented in Obliviscence is one where, in general, Forgotten life is ok. While it’s only hinted at in the NPC descriptions, my original idea was that the “good guys” (lead by Laura) have managed to deal with the old situation in the city that had three rival gangs controlling the city (and the Forgotten within it). Laura and her followers overthrew the old gangs several years ago, and are now attempting to create a peaceful society as best they can.
(Of course, one of her former supporters is attempting to carve out his own power niche, but you get that :-) )
However now I’m thinking that I need to step it back a bit. The idea I'm currently considering is that Laura and her people have managed to overthrow one of the gangs (presumably the most powerful), but the other two are still a significant threat within the city.
On the plus side, this is an obvious source of conflict (and hence adventures) within the game. It means that the setting isn’t safe and happy, and that everyone still needs to be somewhat careful when moving around. And if I assume that the other two gangs have lost a lot of their previous power (even though they still control some territory), it means that things like the Exchange can still exist within the setting.
The negative side is I’m not too sure I like adding such potentially large “militant” slant on the setting. Players who like killing lots of things would probably like it, but others who are more interested in exploring where they are (and trying to find a way home) probably wouldn’t find it appealing.
Much more thought is required I think!
Tuesday, August 05, 2008
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