Saturday, July 26, 2008

Obliviscence playtest, part 2

Sometimes things can go right - and luckily enough for me, my group was able to meet again to finish off the Obliviscence playtest. The second half of the adventure seemed to go much better - we were over the "learn about the setting" hump that seemed to be a part of the first session, and overall I felt much more comfortable running the game. My players seemed to enjoy it too. I think it helped that the second half was slightly less "railroaded" compared to the first half.

I was extremely happy that my players managed to trigger a "Collector" - the big nasties of the setting who chase after the Forgotten.

Now I've just got to get everything typed up (and layed out) in the next five days. Eeep!

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